Fans of Fallout 3 and Fallout: New Vegas have been arguing over which role-playing adventure is the superior one ever since Obsidian Entertainment got its chance with the franchise, especially considering a portion of the development team worked on the original two Fallout titles. One often-cited strength of Fallout: New Vegas is its more open-ended quest structure, borrowing heavily from Obsidian’s and Interplay’s top-down role-playing games, which are in turn heavily inspired by tabletop games such as Dungeons & Dragons. In this month’s IGN Unfiltered (watch the full episode in the video below), Fallout: New Vegas director Josh Sawyer lays out how the game utilized classic tabletop game design to build a better, more open-ended apocalypse.
from IGN Entertainment Articles https://ift.tt/2tFljfa
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