The crunch kicked in at Rockstar San Diego as the studio geared up to finish Red Dead Redemption 2.
Red Dead Redemption 2 promises to be a doozy of a game, with 300,000 animations and 500,000 lines of dialogue squeezed into around 60 hours of content. Rockstar studio founder Dan Houser has revealed that it hasn’t all been sunshine and rainbows, with employees “working 100-hour weeks” over the course of the year.
Devs often go into crunch mode as release dates creep closer, but it’s something the industry has been trying to address for some time now. In the past, studios have received a backlash for this as their employees work gruelling hours with no overtime pay.
“We were working 100-hour weeks,” Houser told Vulture, referencing several instances during 2018.

While Houser’s comment sounds like it was the exception and not the norm, Rockstar has previously come under fire for cutting benefits and increasing the demands placed on its employees.
Back in 2010, the spouses of Rockstar San Diego devs got together to shed light on the “strenuous work hours and mistreatment of workers” at the studio.
The good news is that the slog is almost over. Red Dead 2 launches on PS4 and Xbox One on October 26, 2018.
The post Red Dead Redemption 2 development saw studio employees saddled with 100-hour work weeks appeared first on VG247.
from VG247 https://ift.tt/2EvF5CG
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