Thursday, October 18, 2018

Rockstar relaxes social media rules for staff, allowing devs to tweet about working conditions

It seems like we’ll be hearing from Rockstar’s developers about the working conditions at the Red Dead Redemption 2 studio over the next few days.

Rockstar recently came under fire on social media due to an interview with founder Dan Houser, in which he said the studio worked a few 100 hour weeks in the lead up to the game’s release.

Houser has since clarified that statement, saying he was talking specifically about himself and a handful of writers, and that “No one, senior or junior, is ever forced to work hard.”

Since then, everyone has been weighing in on the controversy, from ex employees to other developers and even video game critics. One prominent tweet from Job Stauffer, who previously worked in a PR role at Rockstar during GTA 4’s release, claims the conditions were subpar a decade ago:

Since then, it seems Rockstar has relaxed its rules around its staff speaking about the studio on social media. Vivianne Langdon, a tools programmer at Rockstar Games in San Diego, has kicked things off with a short thread saying she has never worked more than 50 hour weeks.

The tweet thread has gathered nowhere near as much traction as the ones that ignited the controversy in the first place, but Langdon says Rockstar is allowing its staff to post frankly about their jobs, so expect to see more like this in the coming days.

Whether these hours extend to non-salaried teams, such as the employees of the QA studios, is unclear. We’ve reached out to Rockstar for comment.

The post Rockstar relaxes social media rules for staff, allowing devs to tweet about working conditions appeared first on VG247.



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