Friday, April 12, 2019

Rainbow Six Siege’s Lion rework makes his ability much less of a wallhack

Rainbow Six Siege is due for another big balance update soon.

In the latest episode of Ubisoft’s Designer’s Notes, the developer outlined some of the bigger changes coming to Rainbow Six Siege with patch Y4S1.3. Mid-season patches like that typically focus almost entirely on balance changes.

In the post, the developer revealed some of the winners and losers in the game’s operator roster. The patch does not yet have a release date, but you can read on below for the biggest buffs and nerfs.

Lion

The long awaited Lion rework is around the corner, and he’s certainly been nerfed. Ubisoft wants players to use his ability tactically without scarifying its great utility to gather intel. To do this, the developer is reducing the time enemies will be highlighted, and the duration of the scan.

Further, enemies will now appear as red pings (similar to Alibi’s ability) rather than what was essentially a wallhack. To compensate, Lion will now have three charges instead of two, with cooldown for each reduced to 15 from 27 seconds.

  • Replaced the scan outline by a red ping debuff.
  • Reduced the ability warning from three to one-and-a-half seconds.
  • Reduced the scanning from four to two seconds.
  • Reduced the ability cool-down from 27 to 15 seconds.
  • Increased the number of charges from two to three.

Capitao

Capitao’s asphyxiating bolts are getting a damage reduction, but an increase to the size of their area of effect. Ubisoft wants to shift Capitao to his intended role of area denial now that improvements have been made to the propagation system to prevent it from going through objects.

  • Reducing damage per tick from 19 to 12.
  • Size of the area of effect increased.
  • The area takes two seconds to reach its maximum size.
  • The arrows follow a straight trajectory until 10 meters. After that, they will start to fall due to gravity.

Nomad

Nomad is perhaps the patch’s biggest surprise nerf. Her Airjabs will now produce an idle sound to warn players, and her claymore is being replaced with stun grenades to lessen her effect as a roamer/flanker counter.

  • Added an idle sound cue to activated Airjabs.
  • Stun grenades replace her Claymore.

Ying

Ying’s Candelas will now function similarly to grenades; the longer they’re cooked, the sooner they’ll explode. This was done to reduce spam, and to make using them more intuitive.

  • In order to make Ying’s Candelas more intuitive and simple, we have inverted the cooking mechanic.

Kaid

Kaid now carries less shotgun ammo, but his AUG-A3 got a damage buff.

  • We have reduced the TCSG12 total ammunition to 51 (from 61).
  • The AUG-A3 damage is increased to 33 (from 27).

Maestro

Maestro is the recipient of another surprise nerf. His Evil Eye cameras will now drop the bulletproof window when hit by EMPs and shock drones, making it possible to destroy them without having to wait for Maestro to start firing.

  • To reduce the effectiveness of his Evil eyes, its bulletproof windows will now be half-way opened when affected EMPs or Shock Drones.

Blitz

Blitz has been hit hard with a nerf to his shield flash cooldown to make going against him less frustrating without impeding his ability to rush objectives.

  • To reduce the frustration generated by this operator, the ballistic shield flash cool-down has been increased (from two to seven seconds.)

Echo

IQ’s gadget now also detects Echo when he’s on his PDA, for consistency.

  • IQ can now detect Echo when he is using his PDA.

The post Rainbow Six Siege’s Lion rework makes his ability much less of a wallhack appeared first on VG247.



from VG247 http://bit.ly/2Iq306E

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