Tuesday, May 26, 2020

Minecraft Dungeons Best Enchantments – Which should you choose?

Some of the most fun decisions in all of Minecraft Dungeons are picking the best Enchantments for your gear.

Enchantments are powerful effects which improve the abilities of your offensive and defensive items – but without experience of how each one works in-game, it can be a difficult choice to make.

Here are all of our picks for the best Enchantments, as well as a list of every single one we’ve seen so far.

Minecraft Dungeons Best Enchantments

While you’re levelling up during your first playthrough, don’t worry too much about the Enchantments you pick on weapons you find. You’re only going to swap them out for something new with a higher power level anyway.

Focus on choosing Enchantments that you can reliably trigger most of the time, and that you will use the most. This will most likely be Enchantments which deal more damage to mobs, or have a high damage of doing something cool.

  • Sharpness/Power

You can’t go far wrong with dealing extra damage with every single hit you land. There are flashier Enchantments available, but when you’re levelling, this is one of the best.

If you don’t get one of these, then Smiting is also good since zombies and skeletons are so common.

  • Swirling – Powerful

Swirling is a Powerful tier Enchantment which turns the last attack in your combo into a larger, stronger hit. It’s reliable damage, and works well with small, fast weapons because it gives them a better way to deal with crowds of mobs.

If you can’t get Swirling, then Echo works similarly.

  • Anima Conduit

Anima Conduit is so powerful, and usually comes on Soul Collecting weapons. It restores a portion of your health for every Soul you collect, and pretty much every enemy you defeat will drop a Soul.

This means that you can mow through big groups of enemies without much care for how many hits you take, because you’ll just replenish your health by picking up Souls.

If you like getting up-close-and-personal with big groups, then Anima Conduit is the way to go.

In the earlier game, Leeching is similar, but not as good.

  • Accelerate

If you don’t take out a mob in one hit with ranged, then you will want to follow up as quickly as possible – especially if you’re attacking multiple mobs.

Accelerate lets you engage whole groups of enemies solely with ranged attacks, since after just a few shots you’re firing so fast.

This combos well with slower, more powerful weapons, because it negates their weakness.

  • Electrified

Electrified makes it so your roll deals damage to groups of enemies. This is great because it allows you to reposition your character, without missing out on an attack.

It also lets you wipe out weaker mobs all at once, and helps in a variety of situations.

  • Thorns

If you like fighting mobs with melee, then you’re going to take a lot of hits.

Thorns is a great Enchantment for evening the odds when you’re fighting big groups at close range, because it deals damage back to enemies without you having to attack them specifically.

  • Potion Barrier

While it doesn’t look great at first, Potion Barrier reduces all incoming damage by 90% after you drink a health potion.

This is extremely powerful when you’re fighting bosses in Minecraft Dungeons. It basically gives you a ton of free hits on the strongest enemies in the game, because you can drink a potion, then just tank their attacks while you hit them over and over again.

  • Snowball

And while Potion Barrier is incredible against bosses, the most overpowered common Enchantment in the game is easily Snowball.

It throws a stunning snowball effect at mobs, which stops them in their tracks.

Stunning mobs is already very strong. But once upgraded to trigger every second, Snowball reduces incoming hits to a laughable degree.

It lets you clean up big groups of mobs easily, and combos well with all kinds of weapons.

Minecraft Dungeons All Enchantments

Minecraft Dungeons Enchantments
Enchantment Name Enchantment Effect Item Type Rarity
Committed Deal between 50-100% extra damage to wounded mobs Melee Common
Prospector Between 100-300% extra chance at Emeralds Melee Common
Freezing Reduce speed of nearby mobs by between 20-40% Melee Common
Stunning Between 5-15% chance to stun enemy on hit Melee Common
Weakening Reduces damage from nearby enemies by 20-40% for 5 seconds Melee Common
Rampaging Defeating a mob gives 10% chance to increase attack speed by 50% for between 5-15 seconds Melee Common
Thundering 30% chance to deal damage to nearby enemies on hit Melee Common
Sharpness Increases weapon damage by between 10-33% Melee Common
Fire Aspect Sets mobs on fire for three seconds Melee Common
Smiting Increases damage to undead mobs between 20-40% Melee Common
Looting Between 100-300% increased chance for mobs to drop consumables like Shadow Potions Melee Common
Echo Some attacks are followed by another with a between a 3-5 second cooldown Melee Common
Leeching Defeating mobs heals you for between 4-8% of mobs max health Melee Common
Poison Cloud 30% chance to spawn a damage dealing cloud Melee Common
Chains 30% chance to bind mobs together for between 1-3 seconds Melee Common
Anima Conduit Each soul you absorb grants between 1-3% of your max health Melee Common
Enigma Resonator Gives between 0-25% chance to deal triple damage based on number of souls you have Melee Common
Shockwave Last attack in combo launches damaging Shockwave Melee Powerful
Gravity Pulls mobs in range towards your weapon's impact point for between 1-2 seconds Melee Powerful
Swirling The last attack in a combo performs a large swirling move that deals more damage Melee Powerful
Exploding Enemies explode on defeat and deal between 20-60% of their health as damage Melee Powerful
Radiance Has 20% chance to spawn healing aura Melee Powerful
Supercharge Charged shots deal between 20-40% more damage Ranged Common
Punch Increase arrow pushback by between 200-400% Ranged Common
Poison Cloud 30% chance to summon poison cloud for 3 seconds Ranged Common
Multishot Between 20-40% chance to shoot 5 arrows Ranged Common
Ricochet Between 20-60% chance to ricochet arrow to another mob Ranged Common
Bonus Shot Fires an extra arrow at a nearby enemy with between 10-24% power Ranged Common
Infinity Has a 16-48% chance to immediately replenish arrow after shooting Ranged Common
Radiance Shot 20% chance to spawn healing aura Ranged Common
Piercing Every 1-3 arrows penetrates multiple mobs Ranged Common
Wild Rage Between 20-40% chance to turn mob hostile to its allies on hit Ranged Common
Unchanting Projectiles deal between 50-100% extra damage to enchanted enemies Ranged Common
Accelerate Increases attack speed by 8-12% for consecutive shots Ranged Common
Power Boosts arrow damage by between 10-33% Ranged Common
Rapid Fire Boost attack speed by between 10-20% Ranged Common
Fuse Shot Evrey 5th-3rd shot explodes dealing 100% damage to nearby mobs Ranged Common
Growing Fired shots grow in the air and deal between 25-75% extra damage Ranged Common
Tempo Theft Steals between 17-50% of mobs speed and gives it to you for 4 seconds Ranged Powerful
Gravity Pulse Pulls enemies towards you with between 100-200% range every 5 seconds Ranged Powerful
Chain Reaction Has between 10-30% chance to fire five arrows in all directions Ranged Powerful
Electrified Deal damage on roll Armour Common
Cowardice Deal 20-40% extra damage at full health Armour Common
Surprise Gift When you use a healing potion between 50%-150% chance to trigger random consumable Armour Common
Food Reserves Whenever you use a healing potion craft between 1-3 random food items Armour Common
Thorns Return between 100-200% of damage to attacker Armour Common
Speed Synergy Increase movement speed by 20% for between 1-3 seconds after Artifact activation Armour Common
Deflect Between 20-60% chance to deflect incoming projectiles Armour Common
Recycler Being hit by between 10-30 projectiles crafts a quiver of arrows Armour Common
Potion Barrier When using a healing potion, take 90% less damage for between 5-9 seconds Armour Common
Fire Trail Rolling leaves a damaging trail behind you Armour Common
Explorer Restore between 0.3-1% health for every 100 blocks explored on map Armour Common
Frenzied At less than half health, deal between 10-30% extra damage Armour Common
Swiftfooted Rolling makes you between 30-50% faster for 3 seconds Armour Common
Health Synergy When activating Artifact, regain between 3-5% health Armour Common
Cool Down Reduces cool down of Artifacts by between 10-27% Armour Common
Snowball Fires a snowball that stuns enemies every 5, 3, and 1 seconds Armour Common
Soul Speed When you gather a Soul gain 1% movement speed for between 2-4 seconds. Armour Common

Which Enchantments have you enjoyed using the most so far in Minecraft Dungeons? Let us know and we’ll add them to the list.

Now you know the best Enchantments, why not check out our list of the best weapons in Minecraft Dungeons to put them on?

The post Minecraft Dungeons Best Enchantments – Which should you choose? appeared first on VG247.



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