Some of the most fun decisions in all of Minecraft Dungeons are picking the best Enchantments for your gear.
Enchantments are powerful effects which improve the abilities of your offensive and defensive items – but without experience of how each one works in-game, it can be a difficult choice to make.
Here are all of our picks for the best Enchantments, as well as a list of every single one we’ve seen so far.
Minecraft Dungeons Best Enchantments
While you’re levelling up during your first playthrough, don’t worry too much about the Enchantments you pick on weapons you find. You’re only going to swap them out for something new with a higher power level anyway.
Focus on choosing Enchantments that you can reliably trigger most of the time, and that you will use the most. This will most likely be Enchantments which deal more damage to mobs, or have a high damage of doing something cool.
- Sharpness/Power
You can’t go far wrong with dealing extra damage with every single hit you land. There are flashier Enchantments available, but when you’re levelling, this is one of the best.
If you don’t get one of these, then Smiting is also good since zombies and skeletons are so common.
- Swirling – Powerful
Swirling is a Powerful tier Enchantment which turns the last attack in your combo into a larger, stronger hit. It’s reliable damage, and works well with small, fast weapons because it gives them a better way to deal with crowds of mobs.
If you can’t get Swirling, then Echo works similarly.
- Anima Conduit
Anima Conduit is so powerful, and usually comes on Soul Collecting weapons. It restores a portion of your health for every Soul you collect, and pretty much every enemy you defeat will drop a Soul.
This means that you can mow through big groups of enemies without much care for how many hits you take, because you’ll just replenish your health by picking up Souls.
If you like getting up-close-and-personal with big groups, then Anima Conduit is the way to go.
In the earlier game, Leeching is similar, but not as good.
- Accelerate
If you don’t take out a mob in one hit with ranged, then you will want to follow up as quickly as possible – especially if you’re attacking multiple mobs.
Accelerate lets you engage whole groups of enemies solely with ranged attacks, since after just a few shots you’re firing so fast.
This combos well with slower, more powerful weapons, because it negates their weakness.
- Electrified
Electrified makes it so your roll deals damage to groups of enemies. This is great because it allows you to reposition your character, without missing out on an attack.
It also lets you wipe out weaker mobs all at once, and helps in a variety of situations.
- Thorns
If you like fighting mobs with melee, then you’re going to take a lot of hits.
Thorns is a great Enchantment for evening the odds when you’re fighting big groups at close range, because it deals damage back to enemies without you having to attack them specifically.
- Potion Barrier
While it doesn’t look great at first, Potion Barrier reduces all incoming damage by 90% after you drink a health potion.
This is extremely powerful when you’re fighting bosses in Minecraft Dungeons. It basically gives you a ton of free hits on the strongest enemies in the game, because you can drink a potion, then just tank their attacks while you hit them over and over again.
- Snowball
And while Potion Barrier is incredible against bosses, the most overpowered common Enchantment in the game is easily Snowball.
It throws a stunning snowball effect at mobs, which stops them in their tracks.
Stunning mobs is already very strong. But once upgraded to trigger every second, Snowball reduces incoming hits to a laughable degree.
It lets you clean up big groups of mobs easily, and combos well with all kinds of weapons.
Minecraft Dungeons All Enchantments
Minecraft Dungeons Enchantments | |||
---|---|---|---|
Enchantment Name | Enchantment Effect | Item Type | Rarity |
Committed | Deal between 50-100% extra damage to wounded mobs | Melee | Common |
Prospector | Between 100-300% extra chance at Emeralds | Melee | Common |
Freezing | Reduce speed of nearby mobs by between 20-40% | Melee | Common |
Stunning | Between 5-15% chance to stun enemy on hit | Melee | Common |
Weakening | Reduces damage from nearby enemies by 20-40% for 5 seconds | Melee | Common |
Rampaging | Defeating a mob gives 10% chance to increase attack speed by 50% for between 5-15 seconds | Melee | Common |
Thundering | 30% chance to deal damage to nearby enemies on hit | Melee | Common |
Sharpness | Increases weapon damage by between 10-33% | Melee | Common |
Fire Aspect | Sets mobs on fire for three seconds | Melee | Common |
Smiting | Increases damage to undead mobs between 20-40% | Melee | Common |
Looting | Between 100-300% increased chance for mobs to drop consumables like Shadow Potions | Melee | Common |
Echo | Some attacks are followed by another with a between a 3-5 second cooldown | Melee | Common |
Leeching | Defeating mobs heals you for between 4-8% of mobs max health | Melee | Common |
Poison Cloud | 30% chance to spawn a damage dealing cloud | Melee | Common |
Chains | 30% chance to bind mobs together for between 1-3 seconds | Melee | Common |
Anima Conduit | Each soul you absorb grants between 1-3% of your max health | Melee | Common |
Enigma Resonator | Gives between 0-25% chance to deal triple damage based on number of souls you have | Melee | Common |
Shockwave | Last attack in combo launches damaging Shockwave | Melee | Powerful |
Gravity | Pulls mobs in range towards your weapon's impact point for between 1-2 seconds | Melee | Powerful |
Swirling | The last attack in a combo performs a large swirling move that deals more damage | Melee | Powerful |
Exploding | Enemies explode on defeat and deal between 20-60% of their health as damage | Melee | Powerful |
Radiance | Has 20% chance to spawn healing aura | Melee | Powerful |
Supercharge | Charged shots deal between 20-40% more damage | Ranged | Common |
Punch | Increase arrow pushback by between 200-400% | Ranged | Common |
Poison Cloud | 30% chance to summon poison cloud for 3 seconds | Ranged | Common |
Multishot | Between 20-40% chance to shoot 5 arrows | Ranged | Common |
Ricochet | Between 20-60% chance to ricochet arrow to another mob | Ranged | Common |
Bonus Shot | Fires an extra arrow at a nearby enemy with between 10-24% power | Ranged | Common |
Infinity | Has a 16-48% chance to immediately replenish arrow after shooting | Ranged | Common |
Radiance Shot | 20% chance to spawn healing aura | Ranged | Common |
Piercing | Every 1-3 arrows penetrates multiple mobs | Ranged | Common |
Wild Rage | Between 20-40% chance to turn mob hostile to its allies on hit | Ranged | Common |
Unchanting | Projectiles deal between 50-100% extra damage to enchanted enemies | Ranged | Common |
Accelerate | Increases attack speed by 8-12% for consecutive shots | Ranged | Common |
Power | Boosts arrow damage by between 10-33% | Ranged | Common |
Rapid Fire | Boost attack speed by between 10-20% | Ranged | Common |
Fuse Shot | Evrey 5th-3rd shot explodes dealing 100% damage to nearby mobs | Ranged | Common |
Growing | Fired shots grow in the air and deal between 25-75% extra damage | Ranged | Common |
Tempo Theft | Steals between 17-50% of mobs speed and gives it to you for 4 seconds | Ranged | Powerful |
Gravity Pulse | Pulls enemies towards you with between 100-200% range every 5 seconds | Ranged | Powerful |
Chain Reaction | Has between 10-30% chance to fire five arrows in all directions | Ranged | Powerful |
Electrified | Deal damage on roll | Armour | Common |
Cowardice | Deal 20-40% extra damage at full health | Armour | Common |
Surprise Gift | When you use a healing potion between 50%-150% chance to trigger random consumable | Armour | Common |
Food Reserves | Whenever you use a healing potion craft between 1-3 random food items | Armour | Common |
Thorns | Return between 100-200% of damage to attacker | Armour | Common |
Speed Synergy | Increase movement speed by 20% for between 1-3 seconds after Artifact activation | Armour | Common |
Deflect | Between 20-60% chance to deflect incoming projectiles | Armour | Common |
Recycler | Being hit by between 10-30 projectiles crafts a quiver of arrows | Armour | Common |
Potion Barrier | When using a healing potion, take 90% less damage for between 5-9 seconds | Armour | Common |
Fire Trail | Rolling leaves a damaging trail behind you | Armour | Common |
Explorer | Restore between 0.3-1% health for every 100 blocks explored on map | Armour | Common |
Frenzied | At less than half health, deal between 10-30% extra damage | Armour | Common |
Swiftfooted | Rolling makes you between 30-50% faster for 3 seconds | Armour | Common |
Health Synergy | When activating Artifact, regain between 3-5% health | Armour | Common |
Cool Down | Reduces cool down of Artifacts by between 10-27% | Armour | Common |
Snowball | Fires a snowball that stuns enemies every 5, 3, and 1 seconds | Armour | Common |
Soul Speed | When you gather a Soul gain 1% movement speed for between 2-4 seconds. | Armour | Common |
Which Enchantments have you enjoyed using the most so far in Minecraft Dungeons? Let us know and we’ll add them to the list.
Now you know the best Enchantments, why not check out our list of the best weapons in Minecraft Dungeons to put them on?
The post Minecraft Dungeons Best Enchantments – Which should you choose? appeared first on VG247.
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