Discussing what other elements Bokeh Game Studio was looking to include in its first game, Toyama insisted that he wanted fans to feel exhilarated despite the horror-driven aesthetic and narrative that the team would employ. "I'm coming back to my roots, for example towards horror," Toyama added. "However, rather than something deeply rooted into horror, I want to keep an entertainment note. While keeping elements from horror, I want players to feel exhilarated when playing the game." This latest tease comes two months after Toyama revealed that Bokeh's maiden horror action-adventure game was likely to launch sometime in 2023. Speaking to IGN Japan at the time, Toyama said that the game would "appeal to fans of my previous work", and that it should come to PC and "as many console platforms as possible." Bokeh was announced in December, and brings together a number of Sony Japan developers as a new indie studio. [ignvideo url="https://www.ign.com/videos/2021/02/10/will-e3-still-have-a-big-impact-in-2021-plus-silent-hill-rumors-beyond-episode-687"] In other Silent Hill news, a recent interview with series composer Akira Yamaoka was pulled after he seemingly teased that Konami was working on a new entry in the franchise. Konami denied that it had asked for the clip's removal, with the uploader telling IGN that a "third party" had requested the interview to be removed. [poilib element="accentDivider"] Tom Power is a UK-based freelance writer. Follow him on Twitter.An insightful interview with our very own Keiichiro Toyama, who describes how he came into the games industry and what we have in mind for our new project. 我らがクリエイティブディレクター、外山圭一郎にフォーカスを当ててみました。 #BokehGameStudio #BGS https://t.co/EeTeoGc81W
— Bokeh Game Studio (@BokehGameStudio) February 15, 2021
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