Monday, November 22, 2021

GTA Trilogy Seems to Include an Unfinished VR Mode

Rockstar's recent release of Grand Theft Auto: The Trilogy appears to contain an unfinished VR mode for the game.

As spotted by Eurogamer, Rockstar Intel reporter Ben Walker recently tweeted a video (below) showing what seems to be a semi-working first-person mode in GTA: San Andreas, but which is marked as a VR option in back-end menus. "There is a debug Unreal command for GTA VR but it looks a little bit unfinished," says Walker in the tweet.

"Maybe it would be cool if they implemented this as a first-person option? It plays pretty well. Gunfights and punching will need tweaking, would be super cool for screenshots!"

Footage of the VR mode appears to display in a similar way to the first-person perspective granted in GTA V. As part of a thread on the mode, Walker notes that the mode plays well despite elements such as player collisions needing work.

As the mode is currently hidden inside the game's code, accessing it is a little trickier than pressing a button or enabling an option in the game's menus. For starters, as noted by Walker in the tweet below, you'll need access to additional in-game mods and a debug menu.

While a first-person (or VR) mode would certainly offer an exciting addition to the game, it isn't likely to have been top of Rockstar's priority list since launch. With users across a number of platforms criticizing the wide array of bugs across the trilogy, the publisher recently launched its first major patch for the games. According to Rockstar, this should fix a number of notable problems with the titles such as issues causing holes in the map, to character models in cutscenes and more.

For more on GTA: The Trilogy, make sure to check out our review of the game where we gave it a 5/10 calling it "defective, disappointing, and surprisingly disrespectful to three classic games and their many legions of fans." Alternatively, if you're currently playing through the trilogy and need a refresher on the best cheat codes available in the series, then you can use our handy wiki guide to catch up on any you might have missed.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.



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