If you’ve been bitten by the Monster Hunter Now bug, you’ve almost certainly also been smashing your head against the progression wall that crops up relatively quickly in your play experience. Thanks to the glacial progression, bizarre drop rates, and aggressively gated items, many people online call the game ‘Pay To Win’. I disagree, though. Some aspects of the game can be sped up by paying, sure, but the real problem with Monster Hunter Now is the damage scaling and balance – and that’s not something you can simply pay your way through.
The game starts simply enough; hunt, upgrade, rinse, repeat. Just like the actual Monster Hunter games. But, as you start climbing the Hunter Ranks, you’ll be given access to more complicated encounters – from three-star monsters to five-star monsters, and things start to get a bit more complicated. Early on, unless you really butterfingers an encounter, you will be able to slash your way through pretty much every fight without thinking. It’s easy, breezy, a nice way to acclimate to 75-second fights and touch controls.
But, as Rathians and Diablos and other monsters start to spawn, it slows down. Way down. High level armour – necessary for fighting these new threats – takes an obscene amount of grinding to make. Even breaking an Anjanath tail, for example, isn’t guaranteed to drop a tail. And to level up a fire sword, which you need to finish off a five-star Paolumu in the tight time limit, you need plenty of these items.
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