One of the most interesting things about my relationship with Starfield is how it has changed over the short time I’ve had my hands on the game. At first blush, in the earliest stages of the review period, I was vaguely worried about Bethesda Game Studios’ latest. It was slow to start. The opening was boring. And the flow of exploring its open world is more menu-driven than Bethesda’s games. I liked it, but I didn’t love it.
But then, after a few hours, it clicked. This didn’t take twenty hours or whatever as some have said - for me, it was more like two. I began to hit a rhythm, and I began to embrace the cadence and tempo of the exploration.
It’s interesting, because this is fundamentally the same sort of game as Fallout and The Elder Scrolls, but the need to constantly open the menus does somewhat change things. That age-old adage of “You see that mountain over there? You can shag it” is gone, as you can’t really see anything in the distance, except for here and there during planetary exploration. You’re following waypoints, scanner pings, and other such instruments more often than not. It feels different, and I dare say for some this might feel more boring - but I didn’t find it so. I just found it different.
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