Super Mario Bros. Wonder is the best 2D Mario game since the franchise’s 16-bit heyday. But, honestly, writing that doesn’t even feel like the biggest, splashiest thing I can lead this review with. So, let’s try something else. Let’s get spicier.
Deep breath, now. Here goes: Super Mario Bros. Wonder is a worthy sequel to Super Mario World. Which, to me, is better than Super Mario Bros. 3 - though that’s a particularly close-fought fight. What I’m saying, anyway, is that Nintendo’s latest Switch offering isn’t just a good game: it stands amidst a blisteringly glowing pantheon of platforming gaming. And, in many ways, it’s a return to form.
To talk of return to form, it suggests that Mario’s recent 2D outings before this weren’t very good. I don’t think that’s entirely fair, as the New Super Mario Bros (NSMB) games, first pioneered on DS and then expanded on every subsequent machine, were perfectly enjoyable. But, in a curious way, playing Wonder underlines everything that was wrong with those games. The slightly slippery physics, easy-street level design, and character visuals all felt fine back when those games were released. But only now, after seeing Wonder, do I realize how insufficient they were. I don’t think I can go back to those games now.
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