Friday, May 4, 2018

How Rockstar Is Making Its Open Worlds Even Better

“We’ve always tried to make these worlds places you can get lost in. Feel like they exist when you’re not even in them – like they’re waiting for you.”

That’s the kind of world Rob Nelson, co-studio head of Rockstar North, wants to build.

Red Dead Redemption 2 is Rockstar’s first original game in five years, and the first it’s built specifically for the current generation of consoles. It’s a fact that’s easy to forget with GTA V still dominating sales charts and amidst the constant updates to GTA Online.

Work on Read Dead 2 began eight years ago, as production drew to a close on its predecessor. “I think when we finished this one...” Nelson breaks off and gestures towards a screen behind him in his Edinburgh office; it’s running Red Dead Redemption on an old Xbox 360 debug console. “I always like to keep it close by, just to stay familiar with it and the feelings it evokes.” The TV displays the game’s title screen, which teases the player with a sliver of the game’s natural beauty.

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from IGN Entertainment Articles https://ift.tt/2rkRujz

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