Devil May Cry's classic combat system, which allows players to launch enemies into the air before executing a flurry of blows in their direction, was originally inspired by a bug in Onimusha.
As translated by Siliconera, series creator Hideki Kamiya recently tweeted about a number of development details surrounding the game in commemoration of the series' twentieth anniversary.
In the thread, the creator revealed that another department within Capcom was working on Onimusha during the same time as Devil May Cry was in production. Kamiya explains that it was a bug in Onimusha which was partly responsible for Devil May Cry's famous air-based combat. The bug itself resulted in Onimusha's enemies flying up into the air and it was this that gave Kamiya inspiration for his own title.
Upon seeing the bug for himself, Kamiya told programmer Kazunori Inoue, "I want to hit enemies and see them fly into the air!" This happy mistake, paired with Devil May Cry's gun-based targeting system, laid down the framework for Devil May Cry's combat for years to come.
In the thread, Kamiya also spoke further about details surrounding Devil May Cry's initial inception as a prototype for Resident Evil 4. Kamiya reportedly said that it was Resident Evil creator Shinji Mikami, who encouraged him to turn the prototype into an entirely new game.
In other Capcom news, the company recently announced record quarterly sales and profits thanks to the release of Resident Evil Village and Monster hunter Rise. The company confirmed that Resident Evil Village, which was released in May, has sold over 4.5 million units worldwide. IGN reviewed Resident Evil Village upon release and gave it an 8/10 for its "genuinely engrossing and increasingly combat-heavy continuation of the Ethan Winters story."
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
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