As part of its Gamescom 2021 announcements, Nvidia announced today that the PC versions of Dying Light 2 and Marvel's Guardians of the Galaxy will support the GPU giant's RTX gaming technologies DLSS and ray tracing, providing better frame rates as well as lifelike lighting, reflections, and shadows.
As noted in the press release, Dying Light 2 will use Nvidia's RTX tech to create "an immersive, visceral experience" for players. Nvidia's DLSS will provide a frame rate boost to the game without compromising the image quality. At the same time, the game's day-night cycle will benefit from ray-tracing in a few ways, such as using ray-traced global illumination to provide bounced lighting to the entire in-game world.
Though the blog post does not go into much detail about how Guardians of the Galaxy will benefit from the RTX tech, Nvidia did confirm that those that do not own an RTX-powered PC or laptop will have the option to play the RTX-enhanced version of the game via GeForce Now, Nvidia's cloud gaming service, allowing you to stream the game on a lower-end device.
DLSS has become one of Nvidia's notable features in its RTX line of graphics cards. Standing for deep learning super sampling, DLSS upscales lower resolution images and uses artificial intelligence to make the image appear in a higher resolution without sacrificing power from your hardware to achieve that quality. Games such as Battlefield 2042, Doom Eternal, and Red Dead Redemption 2, have the tech available already, or will support it at launch.
In June, EA and Nvidia announced a partnership that would bring DLSS and Reflex into Battlefield 2042. The latter is a toolkit to measure system latency that is used in many popular competitive games such as Fortnite and does not require an RTX GPU.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
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